In Super Mario Bros. each boss gets progressively hard to defeat than the other. The first encounter with Bowser is not much of a challenge. He doesn't spit fireballs. He just jumps and pastes back and fourth. The second and third encounter is similar to this, but this time there are bricks covering parts of the high ceiling. Since those bricks are in the spots they are, you will have to jump in a spot where you're not under the bricks. Then you have go around him by riding a floating platform. The next strategy doesn't involve bricks limiting your jumping space, but instead you have to dodge a fire bar and a fireball. It's not that bad, since you can now jump wherever you want. The fifth boss encounter is a hybrid of both earlier strategies, having both a low ceiling on half the boss stage and a fireball. This is a bit more challenging, but with good timing you should be able to get around the everything. Next, Bowser will start defending himself using hammers. Each throw consisting of four hammers. He also keeps the fireball around, even though it looks useless compared to his hammers. Again, also a little more challenging. However, you can get on a floating platform conveniently placed above Bowser, then get the axe to destroy the bridge. The seventh boss strategy is similar to the previous boss, but Bowser will be throwing seven hammers instead of four. Time when you go around him so he doesn't hit you with any of the hammers. He removed the platform then you would usually use to get across him, so you just gotta jump. Now the final encounter, he throws seven hammers and he spits fireballs. He also has a hammer bro defending the him before you can get to the bridge. If you're able to time your jumps so you won't get hit by his hammers and you get the axe, you would finish the game and finally save Princess Peach. I'll soon be making the same topic on the other two games in the near future. Bye.
In this blog, I will be talking about Super Mario Bros. 1, 2, and 3. This topic ranges from how each game plays differently to what new obstacles Mario has to face as his timeline progresses.
Monday, October 26, 2020
Monday, October 19, 2020
SMB - 256W (World 40 / World -)
In Super Mario Bros, there are eight naturally accessible worlds, and to most people, they believe that's all the game has to offer for worlds. That isn't the case however, as there are actually two hundred and fifty six worlds! There's World 0, World X, World ®, etc. Some of them even consists of more or less than four levels, despite the norm being four levels per world.
Today, I want to talk about World 40, or in other terms, "World -". Using the Galoob Game Genie, insert the codes NNXAZZYE and AANAAXZG so at the start of the screen, you'll be able to select all the of available worlds. Keep pressing "A" until 1-1 turns to --1 then press the start button on your controller.
The levels --1, --2, and --3 are duplicates of 3-3. The difference between the real level 3-3 and these copies is that some of the platforms are glitched. Meaning if you tried to land on some of them, you'll go past through them and die. Since this obstacle is an issue, you'll have to make further jumps to go around the situation.
Next, the levels --4, --5, --6, --7, and --8 are all duplicates of 8-3. Yep, you heard me right: You have to dodge the same Bullet Bills, Parakoopas, Piranha Plants, and Hammer Bros FIVE TIMES in a row! If you're able to complete all of that, you'll soon make it to --9 which is an underwater level.
Since this is a underwater level in a glitched world, if you try to go through the pipes to make it to the ending part of the level, it just takes you back to the start of the level. You can't bypass this level unless if you look for more Game Genie codes to skip entire levels.
Anyways, that's all I have to say about the Minus Minus World. I hope this addition to my blog was interesting to anyone who's a fan of glitches, coding, or Super Mario Bros as a whole. I will make my next blog public soon.
(Screenshot of 40-9 / --9 by adika25630)Thursday, October 8, 2020
SMB 2 - Defeating Birdo in World 1
In the first level of Super Mario Bros. 2, you have to fight a boss referred to as "Birdo." You'll come face to face with her when you climb up multiple vines and clouds. Birdo defends herself by walking back and fourth and launching eggs from her mouth. To defeat Birdo, you have to hop onto her eggs mid-air and throw them back. Throw three eggs at Birdo, then she passes out (or dies). After the battle is over, you'll enter a giant bird's mouth and you'll be taken to the next level.
Friday, October 2, 2020
SMB 3 - The Warp Whistle
In Super Mario Bros 3, there is an item you can collect behind some levels' endings. Known as a "Warp Whistle" you can collect this item by crouching on a white platform until you fall through it. Then, you must quickly run to the ending of the level. Instead of going to the goal, you'll be going to a secret ending which you are awarded a whistle. If you're in World 1 through 4, you can warp in any of the first four levels. If you're in World 5 through 8, you can warp in any of the last four levels. This is good for skipping worlds or levels that are too challenging, or if you are trying to speedrun this could be helpful as well.
(Image by Giant Bomb)