"Super Mario." by Tom Newby Photography is licensed under CC BY 2.0

Friday, January 8, 2021

SMB 3 - New Power-Ups

New Powers-Ups in Super Mario Bros. 3

Power-Ups in Super Mario Bros. (What purpose they have)

Power-Up: Tanooki Suit

The Tanooki Suit is a power-up that you'd see a lot in modern Mario games. It's purpose in the game was to let you fly in the air with enough speed built up, and you can slow hover to the ground. This was very useful for finding secret areas, skipping chunks of levels, and to prepare your landings. Nowadays, you can't build up speed to fly in the air. You can still hover, but it's not the same as it's original abilities.

Power-Up: Super Leaf

The Super Leaf is pretty much the same thing as the Tanooki Suit, but with a little something extra. If you hold down, you'll be able to turn into a stone statue. The effect of this is that enemies won't recognize you, and would avoid you. This doesn't last for long, because after a few seconds, you'll revert back to your character. This power-up rarely made any appearances. One appearance it had was in Super Mario 3D Land in the Special Worlds. It also lost it's ability to make you fly.

Power-Up: P-Wing

The P-Wing is another power-up like the Tanooki Suit. The difference is that you can fly for a longer time, and without the need to build up speed. This power-up doesn't make anymore appearances. There's not much more to explain about this power-up, since it's pretty self-explanatory.

Power-Up: Frog Suit

The Frog Suit makes swimming a breeze. You'll be able to swim faster, and it's easier to navigate. The only downfall about the Frog Suit is the you're slower on land. Depending on what kind of level you use it on, the exchange could badly impact your experience, or benefit it. This power-up doesn't make anymore appearances.

Power-Up: Hammer Suit

The Hammer Suit lets you throw hammers like a Hammer Bro. You can also crouch into a shell to defend yourself. This power-up DOES make more appearances, one being in Super Mario 3D Land alongside the Super Leaf. It's a very effective power-up, being comparable to the fire flower. The difference between them both is how the fireball is thrown compared to the hammer. The fireball is thrown diagonally down, and it travels like bouncy ball across the ground for a bit. The hammer is a bigger projectile that is thrown in an arch shape. When it makes impact with the ground or an enemy it shatters.

Power-Up: Goomba's Shoe

The Goomba's Shoe comes from Goombas. It's only obtainable by Goombas in 5-3 of that game. It doesn't make any reappearances in other levels, and it doesn't make another appearance on other games. (With the exception of Super Mario Maker 1 & 2.) To obtain it, you must kill the Goomba inside the shoe. Either from throwing fireballs, throwing hammers, or hitting the block underneath it. It makes walking across spikes and Munchers a breeze. When you get hit, you loose the shoe.

Conclusion:

Super Mario Bros 3 has proved itself successful on introducing new power-ups to the series. Though some being basically the same as other power-ups, they are very memorable for their abilities and how they look on Mario. I recommend you play this game yourself or watch a gameplay on the internet where someone uses these power-ups. That's the end of my blog. I'll make a new post next week.

1 comment:

  1. Mane I need to play it if it can let me play it PLEASE LET ME PLAY IT

    ReplyDelete