"Super Mario." by Tom Newby Photography is licensed under CC BY 2.0

Monday, November 16, 2020

Discussing about Super Mario Bros 1-3 (Summary of why I enjoy them.)

Why I like Super Mario Bros


Introduction

Super Mario Bros. has been an interesting game and topic to discuss for most of my life. I like their remakes in the SNES, but I have always seen the NES versions as my favorite since they were the original three Mario-based games.

Summary of SMB

The games stand out as different because of their obstacles and choices for bosses, and it made each one worth playing. Each game even had their own warp zones with different ways to access them. The warp zones are intended for players to skip worlds, and they were made to be almost impossible to discover.

Summary of SMB 2

I like Super Mario Bros. for all of the memorable levels in it, as well as the glitched levels which can be explored if you have access to Game Genie codes. I even enjoy Super Mario Bros. 2 despite the lack of power-ups. After all, it was a reskin of another Nintendo game on a different console called “Doki Doki Panic”. That being the reason you can’t stomp on enemies or why it’s missing some familiar elements from Super Mario Bros. 1, 3, and 4 (Super Mario World being SMB 4.)

Summary of SMB 3

I think Super Mario Bros 3 is also a very good game with it’s many new enemies and new bosses. My favorite enemy being the Chain-Chomp. It also has Toad Houses between some levels where you could obtain 1-Ups or Power-ups. This game introduced a lot of new elements compared to the games before it which I thought were amazing additions to the game and it made the experience for me more memorable.

Final Words

All of these games have a lot to talk about, which is why I decided to make the blog in the first place. I’ll be making more posts about these games soon. Stay tuned.

Super Mario Bros. box.pngMario is seen jumping into the air holding a beet, with the game's logo on the top and the tagline "Mario Madness" on the bottom.Mario is seen flying using the "Raccoon Mario" power-up over a yellow/gold background. The Game's logo appears on the top and the game's tagline appears on the bottom.

(Images were used from Wikipedia. Cover arts made by Nintendo.)

Monday, November 9, 2020

SMB - Warp Zones (Part One)

Warp Zones in Super Mario Bros. 2


How to access Warp Zones

Warp Zones in Super Mario Bros. 2 are found using a different method compared to the original Super Mario Bros. To access a warp zone, you'll have to find a potion and drop it next to a warp vase. Then a door will spawn, enter the door. After you entered the door, go into the vase and you'll warp to another level.

   


Warp Zones (1 & 2)


The first warp zone is in 1-3. Doing the given steps in this level will warp you to world 4. In 3-1, the warp vase takes you to world 5. At first glance, it looks like the first warp skips more than the second warp since the number of worlds skipped is more compared to the second warp. However, if you counted how many levels both warps skipped, you'll see that the warp vase in 1-3 skips six whole levels, and the warp vase in 3-1 also skips six whole levels.


Warp Zones (3 & 4)


The third warp zone is in 4-2, and using the warp vase you'll be taken to world 6. The warp vase can be found near a group of whales on a small icy platform. The potion is a far distance from the vase itself, but can be found by pulling the lonely red plant from the third platform. The fourth vase in 5-3 is the most effective warp. Taking this warp will bring you all the way to the final world, that being world 7.


Using the Warp to World 7


Finding the vase is simple. How to get to it is the tricky part. You'll need to get onto the platform high above your character by performing what's referred to as a "charged jump". This is pulled off by holding down to make your character crouch. After a while, your character will flash. Press 'A' to jump, and he'll get over the platform within reach of the potion and vase. To get the potion, pull the plant on the right. You'll know what to do from there.


Final Words.


That's all I have to say currently about Warp Zones. I'll be making new posts of the Warp Zones from Super Mario Bros. 1 & 3 quite soon. There will be a new post made on Monday, so until then, I'll cya later.

(Screenshots of Super Mario Bros 2. warp zones by MariomasterX9000)

Monday, November 2, 2020

SMB 2 - The 'Original' Super Mario Bros. 2

The 'Original' Super Mario Bros 2. 


What are we actually playing?

In America, we received copies of an NES game called "Super Mario Bros. 2" and that was the game we accepted as being the sequel to Super Mario Bros. The truth is, that's not the real sequel to the game. The game we've been playing is really a reskin of a Japanese game called "Doki Doki Panic." 

Mario is seen jumping into the air holding a beet, with the game's logo on the top and the tagline "Mario Madness" on the bottom.


Have we ever played the original?

We did eventually get to play the game on the SNES, but it goes by the name "Super Mario Bros. The Lost Levels." Japan even got to play our version of SMB 2, but the game was called "Super Mario USA." 

Image   


Why are there two versions of SMB 2?

The reason that they did all of this over one game is because they thought that the game would be too hard for Americans to play. The game had challenging levels with new obstacles and even a poison mushroom that looks nearly identical to the mushroom power-up from the original game. 

What is a poison mushroom?

The poison mushroom does the opposite of a regular mushroom. Instead of making Mario taller, it makes you shorter or kills you. In the SNES version of the game, the mushroom was turned purple so we would have less trouble telling them apart. The power-down is more of an obstacle or a "false hope" item that you have to avoid when you come across one.

    


Final Words.

The claim it was "too hard" for Americans didn't age too well once speedrunners started to become a thing on the internet, now did it? Anyway, this ends my blog. I'll be posting a new blog next week. Cya later.

(Doki Doki Panic, Super Mario Bros. 2 (USA), Super Mario USA, and Super Mario Bros. 2 (JAPAN) cover arts are by Nintendo. Screenshot of Super Mario Bros. The Lost Levels by travicopter. SMB 2. (JAPAN) Poison Mushroom image by KICVGCPAUTTP. SMB 2. (USA) Poison Mushroom Image by Dragonshadow3.)